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|q3=If it's essential to the functioning of the dungeon. |
|q3=If it's essential to the functioning of the dungeon. |
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|q4=How lethal it is (roughly). |
|q4=How lethal it is (roughly). |
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|q5=If it is {{L|Category|Magically powered abilities|magically |
|q5=If it is {{L|Category|Magically powered abilities|magically}}, {{L|Category|Divinely powered abilities|divinely}}. {{L|Category|Spiritually powered abilities|spiritually}}, or {{L|Category|Primally powered abilities|primally powered}}. |
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|tc=Miner |
|tc=Miner |
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Latest revision as of 19:36, 20 November 2025
You recognize details about rooms in dungeons by sight. For a given dungeon room, you know the following.
- If there are structural or magical protections to the integrity of this room.
- If it's part of the original dungeon or a later addition.
- If it's essential to the functioning of the dungeon.
- How lethal it is (roughly).
- If it is magically, divinely. spiritually, or primally powered.
- Any noteworthy features of of the dungeon room.
You may also make a miner check to learn more about the dungeon room, its purpose, its construction, or other details the GM allows.
At GM discretion, you can also spend 10 minutes studying a dungeon room up close to get additional information.