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|name=Brace |
|name=Brace |
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|e=Lose all {{L|Core|Temp HP}} and gain {{Dice|1d6}} {{L|Core|Temporary Hit Points|Temporary HP}} as long as you remain stationary. |
|e=Lose all {{L|Core|Temp HP}} and gain {{Dice|1d6}} {{L|Core|Temporary Hit Points|Temporary HP}} as long as you remain stationary. |
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{{DNote|I'm not in love with this Brace implementation. It works this way so that if you have {{L|Core|Temporary Hit Points|Temporary HP}} from multiple sources and lose a couple that you don't have to keep track of which source gave what {{L|Core|Temporary Hit Points|Temporary HP}}.}} |
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|pro=Instead gain additional {{Dice|d6|{{P}} }} {{L|Core|Temporary Hit Points|Temporary HP}}. |
|pro=Instead gain additional {{Dice|d6|{{P}} }} {{L|Core|Temporary Hit Points|Temporary HP}}. |
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|flu=Instead gain additional {{Dice|d6|{{F}} }} {{L|Core|Temporary Hit Points|Temporary HP}}. |
|flu=Instead gain additional {{Dice|d6|{{F}} }} {{L|Core|Temporary Hit Points|Temporary HP}}. |
Revision as of 20:55, 26 January 2025
Lose all temp hp and gain 1d6 temporary hp as long as you remain stationary.
Design Note: I'm not in love with this Brace implementation. It works this way so that if you have temporary hp from multiple sources and lose a couple that you don't have to keep track of which source gave what temporary hp.