More actions
Content deleted Content added
No edit summary |
// via Wikitext Extension for VSCode |
||
Line 1: | Line 1: | ||
{{#invoke:A|a |
{{#invoke:A|a |
||
|name=Brace |
|name=Brace |
||
|e=Lose all {{ |
|e=Lose all {{TempHP}} and gain {{Dice|1d6}} {{L|Core|Temporary Hit Points|Temporary HP}} as long as you remain stationary. |
||
{{DNote|I'm not in love with this Brace implementation. It works this way so that if you have {{ |
{{DNote|I'm not in love with this Brace implementation. It works this way so that if you have {{TempHP}} from multiple sources and lose a couple that you don't have to keep track of which source gave what {{TempHP}}.}} |
||
|pro=Instead gain additional {{Dice|d6|{{P}} }} {{ |
|pro=Instead gain additional {{Dice|d6|{{P}} }} {{TempHP}}. |
||
|flu=Instead gain additional {{Dice|d6|{{F}} }} {{ |
|flu=Instead gain additional {{Dice|d6|{{F}} }} {{TempHP}}. |
||
|class=vet |
|class=vet |
||
|rank=1 |
|rank=1 |
Revision as of 01:18, 31 January 2025
Lose all temporary HP and gain 1d6 temporary hp as long as you remain stationary.
Design Note: I'm not in love with this Brace implementation. It works this way so that if you have temporary HP from multiple sources and lose a couple that you don't have to keep track of which source gave what temporary HP.