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|name=Brace |
|name=Brace |
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|e=Lose all {{TempHP}} and gain {{Dice|1d6}} {{TempHP}} as long as you remain stationary. |
|e=Lose all {{TempHP}} and gain {{Dice|1d6}} {{TempHP}} as long as you remain stationary. |
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{{Note|Changing {{SIZE}} counts as moving.}} |
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{{DNote|I'm not in love with this Brace implementation. It works this way so that if you have {{TempHP}} from multiple sources and lose a couple that you don't have to keep track of which source gave what {{TempHP}}.}} |
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|pro=Instead gain additional {{Dice|d6|{{P}} }} {{TempHP}}. |
|pro=Instead gain additional {{Dice|d6|{{P}} }} {{TempHP}}. |
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|flu=Instead gain additional {{Dice|d6|{{F}} }} {{TempHP}}. |
|flu=Instead gain additional {{Dice|d6|{{F}} }} {{TempHP}}. |
Revision as of 21:24, 19 June 2025
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
Note: Changing SIZE counts as moving.