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|e=Gain one {{L|Core|Common Animal Abilities|common animal ability}} of your choosing. Also pick one {{L|Core|Terrain Types|terrain type}}. You have {{L|Ability|Regenerating}} while in that terrain. |
|e=Gain one {{L|Core|Common Animal Abilities|common animal ability}} of your choosing. Also pick one {{L|Core|Terrain Types|terrain type}}. You have {{L|Ability|Regenerating}} while in that terrain. |
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{{Core:Common Animal Abilities}}{{Core:Terrain Types}} |
{{Core:Common Animal Abilities}}{{Core:Terrain Types}} |
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{{Sub|Ability:Regenerating}} |
{{Sub|limited=One terrain type only, as specified when casting {{L|Ability|Feralborn}}.|Ability:Regenerating}} |
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|sustained=1 |
|sustained=1 |
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|rotator=1 |
|rotator=1 |
Latest revision as of 06:11, 25 June 2025
Gain one common animal ability of your choosing. Also pick one terrain type. You have Regenerating while in that terrain.
1 | Martial Arts |
2 | Vicious Bite |
3 | Scouting |
4 | Serrated Claws |
5 | Advanced Smell |
6 | Sonar |
7 | Acrobatics |
8 | Swimming |
9 | Flying |
10 | Water Native |
11 | Hide |
12 | Alert |
13 | Improved Strength |
14 | Natural Hide |
15 | Knockback |
16 | Snare |
17 | Reflexes |
18 | Fast |
19 | Battle Cry |
20 | Endurance |
1 | Aquatic | Water Native |
2 | Arctic | Snow Native |
3 | Desert | Desert Native |
3 | Forest | Forest Native |
5 | Mountain | Mountain Native |
6 | Plains | Plains Native |
7 | Sky | Sky Native |
8 | Swamp | Swamp Native |
9 | Underground | Earth Native |
10 | Volcanic | Volcano Native |
Limitation: One terrain type only, as specified when casting Feralborn.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to MP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.