Revision as of 16:27, 21 August 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
These strange creatures move with the shuffling gate of a zombie and are sometimes fatally mistaken for one.
Attribute improvement: This ability sets your SNK score to a minimum of -1.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
You can see and hear spirits and Ethereal creatures.
Attribute improvement: This ability sets your PER score to a minimum of 1.
On critical hit: Deal 2d8 mana drain to the target. If this kills the target, you revitalize twice. On hit: Deal 1d8 mana drain to the target. If this kills the target, you revitalize.
You are immune to being frightened or charmed. The effects of Undead Mind are maintained even if transformed.
You are immune to unconsciousness, suffocating, and being poisoned. You do not drop due to being at negative HP. You still die when you reach half your maximum HP below zero. You also do not have to breathe.
Limitation: In combat only.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of -1.
Target gains Zombify.