HP increase: Gain another hit die for every 1 additional size.
Abilities:
You gain Climbing and Leaping.
Feat save improvement: This ability gives proficiency in MOV feat saves.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Your natural armor is unbreachable.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
End condition: The snare caused by this ability does not end on its own. It can be escaped by interacting with the web making a DC 25 STR feat save. This can be done either by the creature that is snared or by another that attempts to free them. The DC is reduced by 1 for every additional creature of SIZE 1 or larger that is assisting the target. On hit: Target is snared.
End condition: The snare caused by this ability does not end on its own. It can be escaped by interacting with the web making a DC 25 STR feat save. This can be done either by the creature that is snared or by another that attempts to free them. The DC is reduced by 1 for every additional creature of SIZE 1 or larger that is assisting the target. On hit: Target is snared.
End condition: The snare caused by this ability does not end on its own. It can be escaped by interacting with the web making a DC 25 STR feat save. This can be done either by the creature that is snared or by another that attempts to free them. The DC is reduced by 1 for every additional creature of SIZE 1 or larger that is assisting the target. On hit: Target is snared.
You are immune to falling unconscious.
Attribute improvement: This ability sets your INT score to a minimum of 4.
You gain Climbing and Leaping.
Feat save improvement: This ability gives proficiency in MOV feat saves.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Your natural armor is unbreachable.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
End condition: The snare caused by this ability does not end on its own. It can be escaped by interacting with the web making a DC 25 STR feat save. This can be done either by the creature that is snared or by another that attempts to free them. The DC is reduced by 1 for every additional creature of SIZE 1 or larger that is assisting the target. On hit: Target is snared.
End condition: The snare caused by this ability does not end on its own. It can be escaped by interacting with the web making a DC 25 STR feat save. This can be done either by the creature that is snared or by another that attempts to free them. The DC is reduced by 1 for every additional creature of SIZE 1 or larger that is assisting the target. On hit: Target is snared.
End condition: The snare caused by this ability does not end on its own. It can be escaped by interacting with the web making a DC 25 STR feat save. This can be done either by the creature that is snared or by another that attempts to free them. The DC is reduced by 1 for every additional creature of SIZE 1 or larger that is assisting the target. On hit: Target is snared.
You are immune to falling unconscious.
Attribute improvement: This ability sets your INT score to a minimum of 4.
[[Ability:{{{m}}} Magic Adept|]]{{Ability:{{{m}}} Magic Adept }}
Body Parts:
0Self
Fanged jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Fanged Jaw | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Biting, Weapon | Body parts |
Prehensile sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Prehensile Sharp Claw | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Handy, Prehensile, Weapon | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Reinforced Carapace | 0 | -3 | Self | 4 | 0 lb. | -3 | Armor, Body parts |