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Noted under the "delivery sources" section of an ability, is whether it is considered standard. This is a legacy term inherited from live action FanWar and has no mechanical effect in Teriock Online. In live action FanWar, these abilities are typically those given by classes or those that are particularly common, well known, or easy to interact with. Standard spells are referred to as conjured and standard skills as semblant.
Subcategories
This category has the following 3 subcategories, out of 3 total.
M
S
W
Pages in category "Semblant skills"
The following 200 pages are in this category, out of 262 total.
(previous page) (next page)A
- Ability:Accuracy
- Ability:Acrobatics
- Ability:Active Bow Out
- Ability:Advanced Smell
- Ability:Ally Maneuvers
- Ability:Amplify Flame Spells
- Ability:Amplify Life Spells
- Ability:Amplify Nature Spells
- Ability:Amplify Necromancy Spells
- Ability:Amplify Storm Spells
- Ability:Amplify Wind Shuriken
- Ability:Arcane Archery
- Ability:Archery Brigade
- Ability:Archery Training
- Ability:Armor Master
- Ability:Armor Wound
- Ability:Attack Prevention Aura
- Ability:Audit
- Ability:Avoid
- Ability:Avoid Aura
B
- Ability:Backstab
- Ability:Battle Charge
- Ability:Battle Cry
- Ability:Battle Cry Aura
- Ability:Battle Cry Resistance
- Ability:Beastly Strength
- Ability:Berserk
- Ability:Berserker Healing Factor
- Ability:Berserker Tracking
- Ability:Bless
- Ability:Bodyguard Backup
- Ability:Bodyguard Taunt
- Ability:Bodyguard Training
- Ability:Bombastic Casting
- Ability:Boulder Throwing
- Ability:Bouncy Casting
- Ability:Bow Blocking
- Ability:Bow Out
- Ability:Brace
- Ability:Branching Casting
C
D
- Ability:Death Grip
- Ability:Debtor Hunter
- Ability:Defensive Martial Arts
- Ability:Defy Death
- Ability:Detect Alignment
- Ability:Detect Lie
- Ability:Disable Ray
- Ability:Disarm
- Ability:Disarm Knockback
- Ability:Discard
- Ability:Disenchant
- Ability:Disguise
- Ability:Dispel Destruction Aura
- Ability:Disruption Aura
- Ability:Disruption Ball
- Ability:Divine Gift
- Ability:Diving
- Ability:Duel
- Ability:Duel Swap
- Ability:Dueling Techniques
- Ability:Dungeon Lore
E
- Ability:Economic Recovery
- Ability:Emergency Casting
- Ability:Empathic Aura
- Ability:Endure
- Ability:Energy Blast Arrow
- Ability:Escape
- Ability:Exorcism
- Ability:Expanded Flame Elder Sorcery
- Ability:Expanded Life Elder Sorcery
- Ability:Expanded Nature Elder Sorcery
- Ability:Expanded Necromancy Elder Sorcery
- Ability:Expanded Storm Elder Sorcery
F
G
H
I
- Ability:Iaido
- Ability:Ice Blast Aura
- Ability:Illusionary Arts
- Ability:Illusive Casting
- Ability:Impale
- Ability:Improved Armor Piercing
- Ability:Improved Brace
- Ability:Improved Capital Punishment
- Ability:Improved Might Strike
- Ability:Improved Strength
- Ability:Improvised Armor and Shields
- Ability:Improvised Items
- Ability:Improvised Ship Repairs
- Ability:Improvised Weapons
- Ability:Informant
- Ability:Instant Awaken
- Ability:Instigator
- Ability:Intercept
- Ability:Intimidate
- Ability:Intimidating Presence
- Ability:Intrusive Casting
- Ability:Investment
- Ability:Isolation Aura
L
M
- Ability:Mage Light
- Ability:Martial Arts
- Ability:Master Armor Smith
- Ability:Master Weapon Smith
- Ability:Melee Damage Boost
- Ability:Might Strike
- Ability:Military and Battle Training
- Ability:Miraculous Recovery
- Ability:Misdirect
- Ability:Missile Magic Resistance
- Ability:Missile Reflexes
- Ability:Missile Weapon Resistance
- Ability:Motive Discovery
- Ability:Multi-Shot
- Ability:Multitasker
- Ability:Mystic Item Repair
- Ability:Mystic Weapon Repair
N
P
R
- Ability:Rallying Cry
- Ability:Reactive Awaken
- Ability:Reactive Bow Out
- Ability:Reactive Hide
- Ability:Rebuke
- Ability:Reflexes
- Ability:Remove Charm
- Ability:Resist Mental Effects
- Ability:Resolve Conflict
- Ability:Reveal Unseen Aura
- Ability:Righteous Aura
- Ability:Rotator Fluency
- Ability:Runic Armor
- Ability:Runic Weapons
- Ability:Rupture Mark Aura