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Template:CreatureMummy

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Revision as of 20:05, 27 September 2025 by Gpe (talk | contribs)
 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 3
 Attributes: INT3STR1MOV0SNK0PER0
 Creature types: Mummy
 Looks: Bodies wrapped in cloth ceremonially for burial.
 Innate ranks: Innately rank 1 [[:Class:{{{2}}}|{{{2}}}]].

Mummies are often guardians of sanctified areas and may have additional blessings on them.


 Abilities: 
 Duration: Always active.

You gain Battle Cry Aura and Battle Cry Resistance.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 1 minute.
 Range: 10 feet.

This ability cannot affect deaf creatures.
 End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

When you are killed, any blessings on you "invert" and become curses on the creature that killed you. For instance, if you have a blessing of Flying, the creature that killed you may be cursed to be eternally grounded. The nature and strength of this inversion is determined by the GM.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Trigger: You take fire damage. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: 10 minutes.

You immediately catch ablaze! While on fire, your standard damage increases by 1d4 fire damage and you take 1d4 fire damage at the start of each of your turns. You also count as burned regardless of whether you're up or down.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.