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Creature:Life Giant

From Teriock
Revision as of 01:45, 3 October 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Stats: ❤️8d10 Hit Dice❤️48 HP🩵1d12 Mana Dice🩵7 MP⬆️Size 8
 Attributes: INT0STR4MOV0SNK0PER0
 Creature types: Giant
 Looks: Humanoid, though of great size and build. Skil colors and features varying by their natural mage type.
 Innate ranks: Innately rank 1 Life Mage.

Giants are solitary and prefer fighting alone (though they will come to each others aid). They are arrogant and will only attack if they see a large group worthy of battle or are attacked themselves.


 Abilities: 
 Casting time: 1️⃣Single action( ➡️Active )
 Duration: 8 hours.( ⏳️Sustained )

A small circle of glowing frost circles above your head. You gain Shock Touch and Blizzard Aura.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.

 End condition: At the end of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frozen. Heightened: For each additional MP spent, deal an additional 1d4 ice magic damage as well.
 Duration: 1 minute.
 Range: 10 feet.

 End condition: At the start of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Target is frozen. Heightened: For each additional MP spent, deal an additional 1d4 ice magic damage as well.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)