Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Creature:Windrunner

From Teriock
Revision as of 08:48, 27 September 2025 by Gpe (talk | contribs)
 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d8 Mana Dice🩵5 MP⬆️Size 3
 Attributes: INT-1STR0MOV3SNK0PER0
 Looks: Windrunners look like skinny, very light cats that stand upright to fight.

Windrunners usually attack in large numbers. These creatures are ferocious protectors of their territory, and often use weapons to excellent effect. Their lack of a bipedal stance means that they cannot run while holding weapons so they tend to wear baldrics and sheaths for this.


 Abilities: 
 Duration: Always active.

You will not leave combat willingly and are inept at not killing anyone who opposes you.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
 Duration: Always active.

You always have at least 1 AV. This is the case even when you are not wearing armor.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 3.
Limitation: In groups of 3 or more.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Dropping an opponent.
 Duration: Instant.

 On hit: Target is awakened.