Looks: Windrunners look like skinny, very light cats that stand upright to fight.
Windrunners usually attack in large numbers. These creatures are ferocious protectors of their territory, and often use weapons to excellent effect. Their lack of a bipedal stance means that they cannot run while holding weapons so they tend to wear baldrics and sheaths for this.
Abilities:
You will not leave combat willingly and are inept at not killing anyone who opposes you.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your INT score to a minimum of -1.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 3.
On hit: Target is awakened.
You will not leave combat willingly and are inept at not killing anyone who opposes you.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your INT score to a minimum of -1.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
If proficient: The BV is now +2. If fluent: The BV is now +3.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 3.
Limitation: In groups of 3 or more.
On hit: Target is awakened.