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Creature:Wood Golem

From Teriock
Revision as of 00:51, 6 October 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d8 Mana Dice🩵5 MP⬆️Size 1-10
 Attributes: INT-1STR1MOV0SNK-1PER0
 Creature types: Golem
 Looks: Humanoid statue made of wood.
 Innate ranks: Innately rank 1.
 HP increase: Gain another 2 hit dice for every 1 additional size.
 Attribute increase: 

Golems are built as sentries to guard particular spots or items and have a trigger system that activates them. They generally follow a set "program" while active.


 Abilities: 
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -1.
 Trigger: Another creatures spends 1 or more MP into you. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: While down.

You instantly regain all hit dice and mana dice, revive, heal once for each of your hit dice, and revitalize once for each of your mana dice. This does not consume any hit dice or mana dice.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Duration: Instant.

You may block with a BV equal to your AV for the purpose of Shattering Armor.
Note: This does not allow you to delivery other blocks in this way.

 On success: Equipment that delivers attack you block becomes shattered.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Light Bark Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Light Bark 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self