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Creature:Hydra Head

From Teriock
Revision as of 04:50, 2 November 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 2
 Attributes: INT-2STR3MOV0SNK-3PER0
 Looks: A massive lizard with multiple snake-like heads.

A single hydra is represented by multiple different creatures at once. There is one hydra body and at least one hydra head. If the hydra body dies then each hydra head does as well. Otherwise, each hydra head acts independently. No conditions other than death are shared. However, each hydra head cannot go more than the hydra body's SIZE × 5 feet away from the hydra body.


 Abilities: 
 Trigger:  This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: Always active.

Any weapon that deals damage to you becomes shattered at the start of your next turn.
 Duration: Always active.

You can drag and carry other creatures and items around even if you don't have prehensile body parts.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
 Duration: Always active.

You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

The range of your melee weapons and attacks increases by 5 feet.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.

 Body Parts: 
Ferocious jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Ferocious Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Ferocious Jaw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d8Normal (5 feet)
Scales Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Scales 0 -3   Self 2 0 lb. -3 Armor, Body parts
0Self