You gain Climbing and Leaping.
You climb at half speed.
If proficient: You instead climb at normal speed.
You leap horizontally at half speed and vertically at quarter speed.
If proficient: You instead leap horizontally at normal speed and vertically at half speed.
Feat save improvement: This ability gives proficiency in MOV feat saves.
Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
When you use Hitman, you may instead prepare an area up to 15 feet by 15 feet. In addition, you resist being surprised in towns and other urban areas. You also gain Reactive Hide.
You become hidden.
If proficient: The size of area you can prepare is (P + 2) × 5 feet by (P + 2) × 5 feet. If fluent: The size of area you can prepare is (F + 2) × 5 feet by (F + 2) × 5 feet.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You cannot use items in your hands.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 3.
You gain Bite and become fluent in it. Additionally, your mouth is AV0.
You gain Offensive Martial Arts and become fluent in it. Additionally, your hands are AV0. If you have Hind Claws, you become fluent in it as well and your feet are AV0.
Familiar Abilities:
You gain Offensive Martial Arts and Defensive Martial Arts.
You gain Offensive Martial Arts and Defensive Martial Arts.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.