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Creature:Coral Golem

From Teriock
 Stats: ❤️4d10 Hit Dice❤️24 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 6
 Attributes: INT-2STR3MOV0SNK-2PER0
 Regions: Southern Isles
 Looks: Humanoid statue made of coral.

These golems are found in the Wilde Isles and are believed to have been made by the green elves that once occupied this region. Golems are built as sentries to guard particular spots or items and have a trigger system that activates them. They generally follow a set "program" while active.


 Abilities: 
 Duration: Always active.

You resist unconsciousness and dropping due to being at negative HP. You still die when you reach half your maximum HP below zero.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Trigger: Another creatures spends 1 or more MP into you. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: While down.

You instantly regain all hit dice and mana dice, revive, heal once for each of your hit dice, and revitalize once for each of your mana dice. This does not consume any hit dice or mana dice.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
Limitation: In salt water only.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Duration: Instant.

You may block with a BV equal to your AV for the purpose of Shattering Armor.
Note: This does not allow you to delivery other blocks in this way.

 On success: Equipment that delivers attack you block becomes shattered.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Reinforced Plating Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Reinforced Plating 0 -3   Self 4 0 lb. -3 Armor, Body parts
0Self