Looks: Ugly, and hunched with a lanky build and dark yellow, thick, leathery skin.
Rift trolls are elemental trolls that have come to this plane. They are partial elementals themselves and have the same protections. They also have an uncanny power to shape their element to their will and may have other abilities as well that aren't listed here.
Abilities:
Attribute improvement: This ability sets your INT score to a minimum of 3.
You have immense control over elemental life around you. Any time a life element ability is executed within range, you and the creature that executed it may both make UNP feat saves. If you roll at least as high as the creature that executed the ability, you take control over it. This lets you choose a new valid target with its range determined from a point of your choosing within the area affected by Life Element Shaping. You may also choose to heighten the ability up to P additional times, so long as you pay the additional MP to do so. Alternatively, you may choose to have the ability fizzle. If there was no creature that executed the ability or you were the one that did so, you take control over it without needing to make any UNP feat save. You also gain Limited Command Elite.
On fail: Give a command of up to 3 words in length. The target must follow this command for the duration of this effect. If proficient: The command may be up to 3 × (1 + P) words in length. If fluent: The command may be up to 3 × (1 + F) words in length.
If proficient: The range of this ability increases by 10 × P feet and you may add P to the UNP feat saves you make to take take control of life element abilities if you wouldn't otherwise. If fluent: The range of this ability increases by 10 × F feet and you may add F to the UNP feat saves you make to take take control of life element abilities if you wouldn't otherwise.
You are hexseal to magical life abilities.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
You are immune to falling unconscious.
Attribute improvement: This ability sets your INT score to a minimum of 3.
You have immense control over elemental life around you. Any time a life element ability is executed within range, you and the creature that executed it may both make UNP feat saves. If you roll at least as high as the creature that executed the ability, you take control over it. This lets you choose a new valid target with its range determined from a point of your choosing within the area affected by Life Element Shaping. You may also choose to heighten the ability up to P additional times, so long as you pay the additional MP to do so. Alternatively, you may choose to have the ability fizzle. If there was no creature that executed the ability or you were the one that did so, you take control over it without needing to make any UNP feat save. You also gain Limited Command Elite.
Limitation: Air elementals only. Creatures remain under your command only while they are within range of Life Element Shaping.
On fail: Give a command of up to 3 words in length. The target must follow this command for the duration of this effect. If proficient: The command may be up to 3 × (1 + P) words in length. If fluent: The command may be up to 3 × (1 + F) words in length.
If proficient: The range of this ability increases by 10 × P feet and you may add P to the UNP feat saves you make to take take control of life element abilities if you wouldn't otherwise. If fluent: The range of this ability increases by 10 × F feet and you may add F to the UNP feat saves you make to take take control of life element abilities if you wouldn't otherwise.
You are hexseal to magical life abilities.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
You are immune to falling unconscious.
Body Parts:
1Normal (5 feet)
0Self
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hide | 0 | -3 | Self | 1 | 0 lb. | -3 | Armor, Body parts |
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Mouth | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Biting, Small | Body parts |
Prehensile rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d8Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Prehensile Rending Claw | 1d8 | -3 | AV0 | Normal (5 feet) | +1 | 0 lb. | -3 | Handy, Prehensile, Weapon | Body parts |