Attribute improvement: This ability sets your INT score to a minimum of -2.
You cannot use items in your hands.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of -2.
You can stay under water indefinitely without drowning.
Familiar Abilities:
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.