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Creature:Rock Rift Troll

From Teriock
 Stats: ❤️6d10 Hit Dice❤️36 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 7
 Attributes: INT3STR5MOV0SNK0PER0
 Creature types: Troll
 Looks: Ugly, and hunched with a lanky build and dark green, thick, leathery skin.

Rift trolls are elemental trolls that have come to this plane. They are partial elementals themselves and have the same protections. They also have an uncanny power to shape their element to their will and may have other abilities as well that aren't listed here.


 Abilities: 
 Trigger:  This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: Always active.

Any weapon that deals damage to you becomes shattered at the start of your next turn.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.
 Range: 10 feet.

You have immense control over elemental nature around you. Any time a nature element ability is executed within range, you and the creature that executed it may both make UNP feat saves. If you roll at least as high as the creature that executed the ability, you take control over it. This lets you choose a new valid target with its range determined from a point of your choosing within the area affected by Nature Element Shaping. You may also choose to heighten the ability up to P additional times, so long as you pay the additional MP to do so. Alternatively, you may choose to have the ability fizzle. If there was no creature that executed the ability or you were the one that did so, you take control over it without needing to make any UNP feat save. You also gain Limited Command Elite.
Limitation: Earth elementals only. Creatures remain under your command only while they are within range of Nature Element Shaping.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 1 minute.
 Range: 10 feet.

 On fail: Give a command of up to 3 words in length. The target must follow this command for the duration of this effect. If proficient: The command may be up to 3 × (1 + P) words in length. If fluent: The command may be up to 3 × (1 + F) words in length.

 If proficient: The range of this ability increases by 10 × P feet and you may add P to the UNP feat saves you make to take take control of nature element abilities if you wouldn't otherwise. If fluent: The range of this ability increases by 10 × F feet and you may add F to the UNP feat saves you make to take take control of nature element abilities if you wouldn't otherwise.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Prehensile rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Rending Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Rending Claw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d8Normal (5 feet)