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Creature:Raptor: Difference between revisions

From Teriock
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{{CreatureAnimal
{{#invoke:C|c
|name=Raptor
|name=Raptor
|size=0.25-1
|t=animal, common
|hp=1
|per=2
|mp=1
|str=1
|a=Flying, Martial Arts-l-Vitals damage only., Scouting, Bite
|a=Beastly Strength;; Flying;; Martial Arts;; Scouting;; Bite;; Partial Hands
|f=Scouting;; Accuracy-g-
|c=bird
|br=2
}}
}}

Latest revision as of 16:58, 21 August 2025

 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 0.25-1
 Attributes: INT-2STR1MOV0SNK0PER2
 Creature types: Bird

 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: AP weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

Your mouth counts as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands count as weapons for the purposes of abilities that target or are delivered by (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

You do not have real opposable thumbs. All items are two-handed for you.

 Familiar Abilities: 
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.
 Execution time: 2️⃣Double action( ➡️Active )
 Duration: While stationary.( ⏳️Sustained )
 Requirements: You must remain stationary until you make the boosted attack.

You aim your weapon with deadly precision, causing weapon attacks you make to be warded.
 End condition: You move or are moved. If proficient: If the weapon attack is a ranged attack, then its range is doubled. If fluent: If the weapon attack is a ranged attack, then its range is instead tripled.