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Creature:Skull Warrior: Difference between revisions

From Teriock
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Created page with "{{#invoke:C|c |name=Skull Warrior |hp=2d10 |mp=2d10 |int=4 |a=Full Undead;; Fire Ball;; Flame Ray;; Amplify Flame Spells;; Missile Immunity;; Vitals Durability;; Improved Healing Factor;; Very High Intelligence |Complete skeletons in ninja garb. The usually have a {{L|Equipment|Ninjatu|ninjatu sword}}. |d=Incredibly combat oriented creatures that are known for being exceedingly intelligent, often tacticians, and the right hand man for many {{L|Category|Undead creatures|u..."
 
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|mp=2d10
|mp=2d10
|int=4
|int=4
|a=Full Undead;; Fire Ball;; Flame Ray;; Amplify Flame Spells;; Missile Immunity;; Vitals Durability;; Improved Healing Factor;; Very High Intelligence
|a=Full Undead;; Fire Ball;; Flame Ray;; Amplify Flame Spells;; Missile Durability;; Vitals Durability;; Improved Healing Factor;; Very High Intelligence
|Complete skeletons in ninja garb. The usually have a {{L|Equipment|Ninjatu|ninjatu sword}}.
|Complete skeletons in ninja garb. The usually have a {{L|Equipment|Ninjatu|ninjatu sword}}.
|d=Incredibly combat oriented creatures that are known for being exceedingly intelligent, often tacticians, and the right hand man for many {{L|Category|Undead creatures|undead}} armies.
|d=Incredibly combat oriented creatures that are known for being exceedingly intelligent, often tacticians, and the right hand man for many {{L|Category|Undead creatures|undead}} armies.
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|size=4
|size=4
|t=undead;; full;; skeletal
|t=undead;; full;; skeletal
|b=Hand;; Mouth;; Foot
}}
}}

Latest revision as of 06:57, 1 October 2025

 Stats: ❤️2d10 Hit Dice❤️12 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 4
 Attributes: INT4STR0MOV0SNK0PER0

Incredibly combat oriented creatures that are known for being exceedingly intelligent, often tacticians, and the right hand man for many undead armies.


 Abilities: 
 Duration: Always active.

When you attack with Flame Ray or Fire Ball, you may target an additional creature or the same creature twice. Any costs you pay must be paid twice and be the same for both attacks These incur attack penalties as though they were two separate attacks.
 If fluent: You may instead choose up to 1 + F additional or repeated targets.
 Delivery: 🔮Conjured🔥Ball( 🪨UB🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 30 feet.

 On critical hit: Double the damage dice dealt by this ability. On hit: Deal 1d4 fire magic damage to target. Heightened: For each additional MP spent, deal an additional 1d4 fire magic damage.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 60 feet.

 On critical hit: Double the damage dice dealt by this ability. On hit: Deal 1d8 fire magic damage to target. Heightened: For each additional MP spent, deal an additional 1d8 fire magic damage.
 Duration: While alive.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 4.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)