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Creature:Skunk: Difference between revisions

From Teriock
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|hp=1d6
|hp=1d6
|str=-1
|str=-1
|a=Low Strength;; Defensive Martial Arts;; Poison Strike-l-{{L|Equipment|Mouth|U=1}} only.;; Fearless;; Digging;; Stink Packet;; Night Vision
|a=Low Strength;; Poison Strike-l-{{L|Category|Biting equipment|u=1}} only.;; Fearless;; Digging;; Stink Packet;; Night Vision
|b=Jaw
|f=Inedible;; Disable Ray
|f=Inedible;; Disable Ray
|br=3
|br=3

Latest revision as of 18:25, 2 October 2025

 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1
 Attributes: INT-2STR-1MOV0SNK0PER0

 Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is bright light and up to 120 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Delivery: ⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: 24 hours.
 Range: Your weapon's range.

 End condition: Target dies. On hit: Target is poisoned. The poison deals 1d6 toxic damage. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.
 Target: 👤Creature( Hit target's AC. )
 Duration: No limit.
 Range: 20 feet.
 Requirements: Target must not be anosmatic.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target is blinded, loses their largest remaining hit die, and loses their largest remaining mana die. It is though those dice are spent, but without providing any healing or revitalization.

 Body Parts: 
Jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Jaw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)

 Familiar Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Trigger: Another creature uses a non-basic active or reactive ability that isn't a spell against a different creature or some equipment that different creature bares.
 Mana cost: This costs 0 MP if the triggering ability was used on you or some equipment you bear. It costs 1 MP otherwise.
 Duration: 1 minute.
 Range: 60 feet.
 Requirements: You may only target the triggering creature.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target becomes incapable of the ability they were using. If proficient: This also makes the effect of that ability fizzle.