As you attack, choose either arm or leg. The damage gets dealt accordingly.On critical hit:The target takes 2 hack damage on either arms or legs, depending on what you chose.On hit:The target takes 1 hack damage on either an arm or leg, depending on what you chose.
You know the location of any creatures within 100 feet, even in the absence of light.Attribute improvement:This ability sets your PER score to a minimum of 2.
End condition:At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On critical hit:The target automatically fails the first 2d4 roll.On hit:Target is frightened.Heightened:For each additional MP spent, deal an additional 1d4magicterrordamageas well.