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Creature:Bat: Difference between revisions

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{{CreatureAnimal
{{#invoke:C|c
|name=Bat
|name=Bat
|hp=2
|hp=1d4
|mp=2
|int=-2
|str=-2
|str=-2
|per=2
|per=2
|snk=1
|snk=1
|t=animal;; common
|size=0.5
|size=0.5
|br=1
|a=Flying;; Night Vision;; Sonar;; Climbing;; Bite;; Dense Intelligence;; Hack-l-Mouth only.;; Impale-l-Mouth only.;; Vitals Hack-l-Mouth only.;; Tiny Strength;; Sneaky
|a=Flying;; Night Vision;; Sonar;; Climbing;; Dense Intelligence;; Hack-l-Mouth only.;; Impale-l-Mouth only.;; Vitals Hack-l-Mouth only.;; Tiny Strength;; Sneaky
|b=Fanged Jaw
|f=Night Vision;; Fear Touch
|f=Night Vision;; Fear Touch
}}
}}

Latest revision as of 18:25, 2 October 2025

 Stats: ❤️1d4 Hit Dice❤️3 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 0.5
 Attributes: INT-2STR-2MOV0SNK1PER2

 Abilities: 
 Duration: Always active.

You climb at half speed.
 If proficient: You instead climb at normal speed.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
Limitation: Mouth only.
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 💪Arm🦵Leg( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

As you attack, choose either arm or leg. The damage gets dealt accordingly.
 On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
Limitation: Mouth only.
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: Instant.
 Range: Your weapon's range.

 On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is bright light and up to 120 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 1.
 Duration: Always active.
 Requirements: You are not deaf.

You know the location of any creatures within 100 feet, even in the absence of light.
 Attribute improvement: This ability sets your PER score to a minimum of 2.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -2.
Limitation: Mouth only.
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: Instant.
 Range: Your weapon's range.

 On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.

 Body Parts: 
Fanged jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Fanged Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Fanged Jaw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d6Normal (5 feet)

 Familiar Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frightened. Heightened: For each additional MP spent, deal an additional 1d4 magic terror damage as well.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is bright light and up to 120 feet as though it is dim light.