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Creature:Windrunner: Difference between revisions

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|mov=3
|mov=3
|int=-1
|int=-1
|a=Aggressive;; Flying;; Martial Arts;; Speed;; Triumphant Awaken-l-In groups of 3 or more.;; Low Intelligence;; Natural Hide
|a=Flying;; Speed;; Triumphant Awaken-l-In groups of 3 or more.;; Low Intelligence
|b=Sharp Claw;; Foot;; Mouth;; Hide
|br=5
|br=5
|l=Windrunners look like skinny, very light cats that stand upright to fight.
|l=Windrunners look like skinny, very light cats that stand upright to fight.
|t=partial;; cat
|t=partial
|d=Windrunners usually attack in large numbers. These creatures are ferocious protectors of their territory, and often use weapons to excellent effect. Their lack of a bipedal stance means that they cannot run while holding weapons so they tend to wear baldrics and sheaths for this.
|d=Windrunners usually attack in large numbers. These creatures are ferocious protectors of their territory, and often use weapons to excellent effect. Their lack of a bipedal stance means that they cannot run while holding weapons so they tend to wear baldrics and sheaths for this.
|c=cat
}}
}}

Latest revision as of 19:10, 2 October 2025

 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d8 Mana Dice🩵5 MP⬆️Size 3
 Attributes: INT-1STR0MOV3SNK0PER0
 Creature types: Cat
 Looks: Windrunners look like skinny, very light cats that stand upright to fight.

Windrunners usually attack in large numbers. These creatures are ferocious protectors of their territory, and often use weapons to excellent effect. Their lack of a bipedal stance means that they cannot run while holding weapons so they tend to wear baldrics and sheaths for this.


 Abilities: 
 Duration: Always active.

You fly at half speed.
 If proficient: You instead fly at full speed.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 3.
Limitation: In groups of 3 or more.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Dropping an opponent.
 Duration: Instant.

 On hit: Target is awakened.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)