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Creature:Raptor: Difference between revisions

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|per=2
|per=2
|str=1
|str=1
|a=Beastly Strength;; Flying;; Martial Arts;; Scouting;; Bite;; Partial Hands
|a=Beastly Strength;; Flying;; Scouting;; Partial Hands
|b=Beak;; Sharp Claw
|f=Scouting;; Accuracy-g-
|f=Scouting;; Accuracy-g-
|c=bird
|c=bird

Latest revision as of 03:48, 30 October 2025

 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 0.25-1
 Attributes: INT-2STR1MOV0SNK0PER2
 Creature types: Bird

 Abilities: 
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

You do not have real opposable thumbs. All items are two-handed for you.

 Body Parts: 
Beaks gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Beak Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Beak 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)

 Familiar Abilities: 
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.
 Execution time: 2️⃣Double action( ➡️Active )
 Duration: While stationary.( ⏳️Sustained )
 Requirements: You must remain stationary until you make the warded attack.

You aim your weapon with deadly precision, causing weapon attacks you make to be warded.
 End condition: You move or are moved. If proficient: If the weapon attack is a ranged attack, then its range is doubled. If fluent: If the weapon attack is a ranged attack, then its range is instead tripled.