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Creature:Boa Constrictor: Difference between revisions

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{{CreatureAnimal
{{CreatureAnimal
|name=Boa Constrictor
|name=Boa Constrictor
|a={{TextBrutalBite}};; Defensive Martial Arts;; Climbing;; Constrict;; Advanced Smell;; Hide
|a={{TextBrutalBite}};; Climbing;; Constrict;; Advanced Smell;; Hide
|size=2-5
|size=2-5
|as={{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}} {{TextSizeAttribute|Giant Strength|5|Improved Strength}}
|as={{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}} {{TextSizeAttribute|Giant Strength|5|Improved Strength}}
|b=Fanged Jaw;; Hardened Scales
|br=4
|br=4
|hp=1d8
|hp=1d8
|hps=1
|hps=1
|f=Improved Strength;; Crit Elite
|f=Improved Strength;; Crit Elite
|c=snake
}}
}}

Latest revision as of 04:32, 31 October 2025

 Stats: ❤️1d8 Hit Dice❤️5 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 2-5
 Attributes: INT-2STR0MOV0SNK0PER0
 Creature types: Snake
 HP increase: Gain another hit die for every 1 additional size.
 Attribute increase: 

 Abilities: 
 Duration: While up.
 Requirements: You are not anosmatic.

You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
 Duration: While up.
 Range: 10 feet.
 Requirements: You are not anosmatic and the target is not odorless.

You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.


 Attribute improvement: This ability sets your PER score to a minimum of 2.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: While stationary.( ⏳️Sustained )
 Range: Your hand's range.
 Requirements: Target is your SIZE or smaller.

 End condition: The start of your next turn. On fail: Target is suffocating and snared.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Target: 💪Arm🦵Leg( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

As you attack, choose either arm or leg. The damage gets dealt accordingly.
 On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
 Duration: Instant.
 Requirements: You are in a location with shadows, dim light, three-quarters cover, or some other feature which the GM determines is appropriate for being hidden. You must remain in areas that maintain these conditions to stay hidden.

You become hidden. As you do this, you may roll 1d20 + 2 × SNK. If this is greater than your passive sneak (10 + 2 × SNK), then you use it as your hidden DC. If not, use your passive sneak.

When you are hidden, you cannot be seen. This condition is always associated with some hidden DC it takes to see you. Unless otherwise noted, it's your passive sneak (10 + 2 × SNK). Other creatures will only be able to see you (or know that you're there) if they use some relevant ability that lets them do so, if their passive perception (10 + 2 × PER) is greater than your hidden DC, or if enabled to by some other effect. In most cases, a creature trying to see you will have some check which must pass your hidden DC.

While hidden, if someone knows where you are but is unable to see you, any attacks they make against you are done with disadvantage. Similarly, any attacks you make against someone that can't see you are done with advantage. Attacking causes you to no longer be hidden.

While hidden, you must not Move faster than your hidden speed. Any other movement effects require a DC 15 SNK feat save to remain hidden.


 If proficient: Instead roll 1d20 + 2 × SNK + P for your hidden DC (if it's greater than your passive sneak). If fluent: Instead roll 1d20 + 2 × SNK + F for your hidden DC (if it's greater than your passive sneak). Attribute improvement: This ability sets your SNK score to a minimum of 2. Feat save improvement: This ability gives proficiency in SNK feat saves.
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: Instant.
 Range: Your weapon's range.

 On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: Instant.
 Range: Your weapon's range.

 On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.

 Body Parts: 
Fanged jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Fanged Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Fanged Jaw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d6Normal (5 feet)
Hardened Scales Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hardened Scales 0 -3   Self 3 0 lb. -3 Armor, Body parts
0Self

 Familiar Abilities: 
 Duration: While stationary.
 Requirements: You are not already using Crit Elite.

You aim with deadly precision, causing the next attack you make with an item to be boosted. This attack must hit the target's vitals (AC + 3) or the attack does nothing. Only the damage from the item itself can be boosted in this way.