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|size=4 |
|size=4 |
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|str=2 |
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|a= |
|a=Knockback;; Battle Charge;; Trample;; Improved Strength;; |
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|b=Stabbing Horn;; Hoof;; Mouth |
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|f=Skill Share;; Partner Awaken |
|f=Skill Share;; Partner Awaken |
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|c=bovine |
|c=bovine |
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Latest revision as of 08:03, 21 November 2025
Abilities:
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You gain Beastly Strength and Improved Armor Piercing.
Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Melee weapons you use are armor piercing.
Attribute improvement: This ability sets your STR score to a minimum of 2.
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
On critical hit: Deal critical damage. On hit: Deal standard damage.
Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You gain Beastly Strength and Improved Armor Piercing.
Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Melee weapons you use are armor piercing.
Attribute improvement: This ability sets your STR score to a minimum of 2.
Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
On critical hit: Deal critical damage. On hit: Deal standard damage.
Body Parts:
Hoofs gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hoof | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Mouth | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Biting, Small | Body parts |
Stabbing horns gain SB when you're attacking a creature you moved at least 5 feet towards this turn.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Stabbing Horn | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Weapon | Body parts |
Familiar Abilities:
You and the target gain Limited Instant Awaken and Limited Reactive Awaken (only usable on each other). You may only have this active on one creature at a time.
On hit: Target is awakened.
Target is awakened.
End condition: You use Partner Awaken again.
Target gains one ability of your choice that you have from your first rank in a class. The ability must not be Elder Sorcery, must not be a contract effect, must be one you are proficient in, and must be one you aren't incapable of. The target also becomes incapable of Skill Share. You may only have this active on one creature at a time.
End condition: You use Skill Share again. If proficient: You can now share abilities you have from any of your first P ranks in a class. If fluent: You can now share abilities you have from any of your first F ranks in a class.
You and the target gain Limited Instant Awaken and Limited Reactive Awaken (only usable on each other). You may only have this active on one creature at a time.
Limitation: Only usable on the other participant in the Partner Awaken.
On hit: Target is awakened.
Limitation: Only usable on the other participant in the Partner Awaken.
Target is awakened.
End condition: You use Partner Awaken again.
Target gains one ability of your choice that you have from your first rank in a class. The ability must not be Elder Sorcery, must not be a contract effect, must be one you are proficient in, and must be one you aren't incapable of. The target also becomes incapable of Skill Share. You may only have this active on one creature at a time.
End condition: You use Skill Share again. If proficient: You can now share abilities you have from any of your first P ranks in a class. If fluent: You can now share abilities you have from any of your first F ranks in a class.