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Creature:Wyrm: Difference between revisions

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{{#invoke:C|c
{{#invoke:C|c
|name=Wyrm
|name=Wyrm
|hp=60
|hp=8d10
|size=10-15
|mp=5
|t=monstrous;; draconic
|size=10
|int=-2
|t=monstrous
|str=5
|l=Like a smaller, longish {{L|Creature|Dragon}} without wings.
|snk=-3
|hps=1
|br=21
|l=Like a smaller, longish {{L|Category|Dragons|dragon}} without wings.
|d=Wyrms are the {{L|Creature|Sea Serpent|sea serpents}} of the land.
|d=Wyrms are the {{L|Creature|Sea Serpent|sea serpents}} of the land.
|a=Battle Roar;; Vicious Bite;; Devour;; Dragon Scales;; Martial Arts;; Monstrous Strength;; Improved Healing Factor-l-Only in vicinity of lair.;; Improved Revitalizing Factor-l-Only in vicinity of lair.
|a=Battle Roar;; Improved Devour;; Monstrous Strength;; Improved Healing Factor-l-Only in vicinity of lair.;; Improved Revitalizing Factor-l-Only in vicinity of lair.;; Lumbering
|b=Crushing Jaw;; Reinforced Dragon Scales;; Foot;; Sharp Claw
}}
}}

Latest revision as of 09:41, 27 January 2026

 Stats: ❤️8d10 Hit Dice❤️48 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 10-15
 Attributes: INT-2STR5MOV0SNK-3PER0
 Looks: Like a smaller, longish dragon without wings.
 HP increase: Gain another hit die for every 1 additional size.

Wyrms are the sea serpents of the land.


 Abilities: 
 Duration: Always active.

You gain Battle Roar Aura and Improved Battle Cry.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 1 minute.
 Range: 150 feet.

This ability cannot affect deaf creatures.
 End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 2. If their SIZE was already 2 or less, their body is completely consumed.
Limitation: Only in vicinity of lair.
 Duration: While alive.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.
Limitation: Only in vicinity of lair.
 Duration: While alive.

At the start of each of your turns, you revitalize and regain that many MP. This does not consume your mana die.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -3.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.

 Body Parts: 
Crushing jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Crushing Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Crushing Jaw 1d10 -3 AV0 Normal (5 feet) +2 0 lb. -3 Biting, Weapon Body parts
1d10Normal (5 feet)
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Reinforced Dragon Scales Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Reinforced Dragon Scales 0 -3   Self 4 0 lb. -3 Dragon Scale Armor, Body parts
0Self
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)