You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
Healing can be used to damage you. If the creature providing you healing specifies that they are doing so "for damage" then you roll your largesthit die and take that much holymagic damage instead of the normal healing effect. This does not consume any of your hit dice.
End condition:At the start of each of the enemy target's turns, they roll 2d4. On a 4, this effect ends.On fail:If you consider the targeted creature to be an ally of yours, they heal. If you consider the targeted creature to be an enemy, they become frightened.