|r3s=Throw the Bones,Intimidate,Berserker Healing Factor
{{AbilityBox|Ability:Berserker Tracking}}
}}
== Rank 3+ ==
{{AbilityBox|Ability:Battle Cry}}
Latest revision as of 22:02, 25 January 2025
Metadata.Wild and savage. They distrust magic of all kinds and put their faith in themselves before others. Always at the front of a battle, Berserkers love the sport of combat and don't like missile weapons. Not reliable as guards as they are too distracted and are rarely very intelligent. If you are a Berserker be larger than life, brash, not too bright and stupidly brave.
Restrictions
Armor Restrictions
Berserkers lose all abilities they gain from this class if they wear armor with an AV greater than 2.
Your hands count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
As you attack, choose either arm or leg. The damage gets dealt accordingly.On critical hit:The target takes 2 hack damage on either arms or legs, depending on what you chose.On hit:The target takes 1 hack damage on either an arm or leg, depending on what you chose.
End condition:At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On hit:Targeted creature is frightened.
You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.
This ability cannot affect deaf creatures.End condition:At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On fail:Targets become frightened.
While frenzied, you will not leave combat willingly and are inept at not killing anyone who opposes you. This includes anyone who tries to stop you through actions or words. You are also resistant to being frightened.
Target is immune to the next use of a spells that would affect them.End condition:Once the immunity provided by Throw the Bones is used, this effect ends.