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Ability:Zone of Divinity: Difference between revisions

From Teriock
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|class=pal
|class=pal
|divine=1
|divine=1
|standard=0
<!-- |standard=0 -->
|e=You gain an {{L|Category|Abilities|ability}} corresponding to the {{L|Core|Domains|domain}} of your deity.
|e=You gain a {{L|Category|Ritual delivery spells|ritual spell}} corresponding to the {{L|Core|Domains|domain}} of your deity. It is {{L|Category|Divinely powered abilities|divinely powered}} instead of {{L|Category|Magically powered abilities|magically powered}}. You may spend 1 {{MP}} when casting it to do so as a {{L|Category|Single action abilities|single action}}.
{{{!}} class="wikitable sortable"
{{{!}} class="wikitable sortable"
{{!}}+ Abilities by Domain
{{!}}+ Abilities by Domain
Line 11: Line 11:
! Domain !! Ability
! Domain !! Ability
{{!}}-
{{!}}-
{{!}} {{L|Domain|Celestial}} {{!}}{{!}} {{L|Ability|Zone of Light or Darkness}}
{{!}} Celestial {{!}}{{!}} {{L|Ability|Zone of Light or Darkness}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Crafting}} {{!}}{{!}} {{L|Ability|Reconstruction Field}}
{{!}} Crafting {{!}}{{!}} {{L|Ability|Reconstruction Field}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Death}} {{!}}{{!}} {{L|Ability|Spawn Point}}
{{!}} Death {{!}}{{!}} {{L|Ability|Spawn Point}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Destruction}} {{!}}{{!}} {{L|Ability|Circle of Fire}}
{{!}} Destruction {{!}}{{!}} {{L|Ability|Circle of Fire}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Fortune}} {{!}}{{!}} {{L|Ability|Virtuous Circle}}
{{!}} Fortune {{!}}{{!}} {{L|Ability|Virtuous Circle}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Healing}} {{!}}{{!}} {{L|Ability|Circle of Healing}}
{{!}} Healing {{!}}{{!}} {{L|Ability|Circle of Healing}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Hearth}} {{!}}{{!}} {{L|Ability|Circle of Protection}}
{{!}} Hearth {{!}}{{!}} {{L|Ability|Circle of Protection}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Knowledge}} {{!}}{{!}} {{L|Ability|Circle of Truth}}
{{!}} Knowledge {{!}}{{!}} {{L|Ability|Circle of Truth}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Nature}} {{!}}{{!}} {{L|Ability|Tangle Zone}}
{{!}} Nature {{!}}{{!}} {{L|Ability|Tangle Zone}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Spirit}} {{!}}{{!}} {{L|Ability|Ethereal Doorway}}
{{!}} Spirit {{!}}{{!}} {{L|Ability|Ethereal Doorway}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Trickster}} {{!}}{{!}} {{L|Ability|Land of Illusions}}
{{!}} Trickster {{!}}{{!}} {{L|Ability|Land of Illusions}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Value}} {{!}}{{!}} {{L|Ability|Tax Haven}}
{{!}} Value {{!}}{{!}} {{L|Ability|Tax Haven}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Weather}} {{!}}{{!}} {{L|Ability|Storm Shelter}}
{{!}} Weather {{!}}{{!}} {{L|Ability|Storm Shelter}}
{{!}}}
{{!}}}
}}
}}

Latest revision as of 20:38, 18 March 2025

 Power sources: 🪽Divine🛡️Paladin🤹Skill
 Duration: Always active.

You gain a ritual spell corresponding to the domain of your deity. It is divinely powered instead of magically powered. You may spend 1 MP when casting it to do so as a single action.
Abilities by Domain
Domain Ability
Celestial Zone of Light or Darkness
Crafting Reconstruction Field
Death Spawn Point
Destruction Circle of Fire
Fortune Virtuous Circle
Healing Circle of Healing
Hearth Circle of Protection
Knowledge Circle of Truth
Nature Tangle Zone
Spirit Ethereal Doorway
Trickster Land of Illusions
Value Tax Haven
Weather Storm Shelter