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Creature:Dolphin: Difference between revisions

From Teriock
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{{CreatureAnimal
{{CreatureAnimal
|name=Dolphin
|name=Dolphin
|hp=2d10
|hp=1d10
|size=3-5
|size=3-5
|hps=1
|hps=1
Line 7: Line 7:
|int=0
|int=0
|mov=1
|mov=1
|a=Giant Strength;; Vicious Bite;; Water Home;; Devour;; Trample;; Natural Half Plate;; Fast
|a=Giant Strength;; Water Home;; Devour;; Trample;; Fast
|b=Ferocious Jaw;; Hardened Hide
|f=Swimming;; Skill Share
|f=Swimming;; Skill Share
|br=6
|br=6

Latest revision as of 19:07, 2 October 2025

 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 3-5
 Attributes: INT0STR3MOV1SNK0PER0
 HP increase: Gain another hit die for every 1 additional size.

 Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 1.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
 On critical hit: Deal critical damage. On hit: Deal standard damage.
 Duration: Always active.

You have Swimming and Diving but have no walk speed.

 Body Parts: 
Ferocious jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Ferocious Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Ferocious Jaw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d8Normal (5 feet)
Hardened Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hardened Hide 0 -3   Self 3 0 lb. -3 Armor, Body parts
0Self

 Familiar Abilities: 
 Duration: 1 hour.( ⏳️Sustained )
 Range: 30 feet.

Target gains one ability of your choice that you have from your first rank in a class. The ability must not be Elder Sorcery, must not be a contract effect, must be one you are proficient in, and must be one you aren't incapable of. The target also becomes incapable of Skill Share. You may only have this active on one creature at a time.
 End condition: You use Skill Share again. If proficient: You can now share abilities you have from any of your first P ranks in a class. If fluent: You can now share abilities you have from any of your first F ranks in a class.