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{{#invoke:C|c |
{{#invoke:C|c |
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|name=Wyrm |
|name=Wyrm |
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|hp= |
|hp=60 |
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|mp=5 |
|mp=5 |
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|size=10 |
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|t=monstrous |
|t=monstrous;; draconic |
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⚫ | |||
|int=-2 |
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|str=5 |
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|snk=-3 |
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|l=Like a smaller, longish {{L|Creature|Dragon}} without wings. |
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|d=Wyrms are the {{L|Creature|Sea Serpent|sea serpents}} of the land. |
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⚫ | |||
}} |
}} |
Latest revision as of 00:07, 13 August 2025
Wyrms are the sea serpents of the land.
You gain Battle Roar Aura and Improved Battle Cry.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
Improvement: You are adept at Battle Cry Aura.
You gain Battle Cry Aura and Battle Cry Resistance.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
You resist being frightened.
End condition: You die or 1 minute passes without combat.
Your natural armor is dragon scale.
Armor that's dragon scale gives an AC 2 higher than it would otherwise.
Limitation: Only in vicinity of lair.
Limitation: Only in vicinity of lair.
At the start of each of your turns, you revitalize and regain that many MP. This does not consume your mana die.
Attribute improvement: This ability sets your SNK score to a minimum of -3.
You gain Offensive Martial Arts and Defensive Martial Arts.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
You gain Giant Strength and Shattering Grip. In addition, you may deboost any melee weapon attack to make it AV0.
You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
You gain Beastly Strength and Improved Armor Piercing.
Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Melee weapons you use are armor piercing.
Attribute improvement: This ability sets your STR score to a minimum of 2.
Attribute improvement: This ability sets your STR score to a minimum of 3.
Requirements: You are holding the target.
Target is shattered.
Attribute improvement: This ability sets your STR score to a minimum of 4.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
You gain Bite and become fluent in it. Additionally, your mouth is AV0.
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