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Creature:Buffalo: Difference between revisions

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{{#invoke:C|c
{{#invoke:C|c
|name=Buffalo
|name=Buffalo
|hp=1
|hp=2d10
|mp=1
|mp=1d4
|size=4
|t=animal, common
|str=2
|a=Martial Arts, Knockback, Battle Charge, Trample
|int=-2
|t=animal;; common
|a=Martial Arts;; Knockback;; Battle Charge;; Trample;; Improved Strength;; Dense Intelligence
|f=Skill Share;; Partner Awaken
}}
}}

Latest revision as of 07:29, 17 August 2025

 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d4 Mana Dice🩵3 MP⬆️Size 4
 Attributes: INT-2STR2MOV0SNK0PER0

 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

You gain Beastly Strength and Improved Armor Piercing.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: AP weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.

 Attribute improvement: This ability sets your STR score to a minimum of 2.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands count as weapons for the purposes of abilities that target or are delivered by (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.

 On critical hit: Deal critical damage. On hit: Deal standard damage.

 Familiar Abilities: 
 Duration: 1 hour.
 Range: 30 feet.

You and the target gain Limited Instant Awaken and Limited Reactive Awaken (only usable on each other). You may only have this active on one creature at a time.
Limitation: Only usable on the other participant in the Partner Awaken.
Limitation: Only usable on the other participant in the Partner Awaken.

 End condition: You use Partner Awaken again.
 Duration: 1 hour.( ⏳️Sustained )
 Range: 30 feet.

Target gains one standard ability you have, aren't incapable of, and are proficient in. You may only have this active on one creature at a time.
 End condition: You use Skill Share again.