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Revision as of 16:49, 21 August 2025
Abilities:
Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Your mouth and other biting items count as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You fly at half speed.
If proficient: You instead fly at full speed.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You do not have real opposable thumbs. All items are two-handed for you.
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Your mouth and other biting items count as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You fly at half speed.
If proficient: You instead fly at full speed.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
If proficient: The BV is now +2. If fluent: The BV is now +3.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You do not have real opposable thumbs. All items are two-handed for you.
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
Familiar Abilities:
You aim your weapon with deadly precision, causing weapon attacks you make to be warded.
End condition: You move or are moved. If proficient: If the weapon attack is a ranged attack, then its range is doubled. If fluent: If the weapon attack is a ranged attack, then its range is instead tripled.
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.
You aim your weapon with deadly precision, causing weapon attacks you make to be warded.
End condition: You move or are moved. If proficient: If the weapon attack is a ranged attack, then its range is doubled. If fluent: If the weapon attack is a ranged attack, then its range is instead tripled.
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
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