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Creature:Beast Vampire: Difference between revisions

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Line 10: Line 10:
|t=monstrous;; undead;; full
|t=monstrous;; undead;; full
|c=vampire
|c=vampire
|a=Full Undead;; Voracious Feeding;; Bestial Transformation-l-{{L|Creature|Bat|u=1}} and {{L|Creature|Wolf}} only.;; Sunlight Sensitivity;; Running Water Sensitivity;; Bestial Strength;; Dense Intelligence;; Fast;; Night Vision
|a=Full Undead;; Voracious Feeding;; Bestial Transformation-l-{{L|Creature|Bat|u=1}} and {{L|Creature|Wolf}} only.;; Sunlight Sensitivity;; Running Water Sensitivity;; Beastly Strength;; Dense Intelligence;; Fast;; Night Vision
|d=Also called "blooded vampires", these creatures are voracious killers. They must feed on one sentient being every 10 minutes that they are active!
|d=Also called "blooded vampires", these creatures are voracious killers. They must feed on one sentient being every 10 minutes that they are active!
|b=Sharp Claw;; Foot;; Fanged Jaw
|b=Sharp Claw;; Foot;; Fanged Jaw

Latest revision as of 16:47, 14 November 2025

 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 5
 Attributes: INT-2STR1MOV1SNK0PER0
 Creature types: Vampire
 Looks: Monstrous bestial versions of their original species.

Also called "blooded vampires", these creatures are voracious killers. They must feed on one sentient being every 10 minutes that they are active!


 Abilities: 
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
Limitation: Bat and wolf only.
 Casting time: 1️⃣Single action( ➡️Active )
 Duration: 1 minute.

You are fully transformed into a common animal. The maximum BR of animals you can choose is 1.
 Heightened: For each additional MP spent, the maximum BR available to you increases by 1. If proficient: The maximum BR available to you is now P. If fluent: The maximum BR available to you is now F.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 1.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is bright light and up to 120 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

If you end your turn in running water, you roll your largest hit die and take that much holy magic damage instead of the normal healing effect. This does not consume any of your hit dice.
 Duration: Always active.

If you end your turn in direct sunlight, you roll your largest hit die and take that much holy magic damage instead of the normal healing effect. This does not consume any of your hit dice.
 Duration: Always active.

You must mana drain at least 1 creature with INT of 0 or greater to death every day 30 minutes or you start taking penalties. If 30 minutes pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 30 minutes you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 2 creatures within a 30 minute period, you restore 1 lost hit die and mana die.

 Body Parts: 
Fanged jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Fanged Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Fanged Jaw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d6Normal (5 feet)
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)