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Ability:Regeneration Touch: Difference between revisions

From Teriock
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// via Wikitext Extension for VSCode
Tag: Manual revert
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|nature=1
|nature=1
|dur=1m
|dur=1m
|e={{Sub|Ability:Regenerating|limited=You must spend 1 {{L|MP}} or {{L|Healing}} in this way consumes a {{L|Hit Die}} as normal (except that it can {{L|Category|Revival effects|Revive}} you).}}
|e={{Sub|Ability:Regenerating|limited=You must spend 1 {{L|MP}} or {{L|Healing}} in this way consumes a {{L|Hit Die}} as normal (except that it can {{L|Category|Revival effects|Revive}} you). This cannot {{L|Category|Revival effects|revive}} creatures that have been {{L|Condition|Dead|dead}} for more than 1 minute.}}
|hit=Target gains {{Limited}} {{L|Ability|Regenerating}}.
|hit=Target gains {{Limited}} {{L|Ability|Regenerating}}.
|end={{TextEndCon}}
|end={{TextEndCon}}

Revision as of 19:03, 10 February 2025

 Power sources: 🧙Nature Mage🔄Rotator🌱NatureSpell
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.

Limitation: You must spend 1 MP or healing in this way consumes a hit die as normal (except that it can revive you). This cannot revive creatures that have been dead for more than 1 minute.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead, this brings you back to life with the number of HP you rolled and 1 MP. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.

 End condition: At the start of each of your turns, you roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target gains Limited Regenerating.