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Creature:Deer: Difference between revisions

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// via Wikitext Extension for VSCode
 
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{{#invoke:C|c
{{#invoke:C|c
|name=Deer
|name=Deer
|hp=3
|hp=1d8
|mp=3
|mp=1d4
|mov=1
|mov=1
|int=-2
|int=-2

Latest revision as of 07:30, 17 August 2025

 Stats: ❤️1d8 Hit Dice❤️5 HP🩵1d4 Mana Dice🩵3 MP⬆️Size 3
 Attributes: INT-2STR0MOV1SNK0PER2

 Duration: While up.

You can hear all moving creatures within 30 feet. If the creature is breathing, you can hear it even if it is not moving. You can not detect silent creatures in this way.
 Attribute improvement: This ability sets your PER score to a minimum of 2.
 Duration: Always active.

Your hands count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 1.
 Duration: Always active.

You vertically leap at quarter speed and horizontally leap at half speed.
 If proficient: You instead vertically leap at half speed and horizontally leap at full speed.
 Duration: Always active.

You always have at least 1 AV. This is the case even when you are not wearing armor.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.

 Familiar Abilities: 
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is lighted. Heightened: For each additional MP spent, deal an additional 1d4 holy magic damage as well.