More actions
// via Wikitext Extension for VSCode |
// via Wikitext Extension for VSCode |
||
| Line 2: | Line 2: | ||
|name=Sea Serpent |
|name=Sea Serpent |
||
|hp=8d10 |
|hp=8d10 |
||
|size=10 |
|size=10-15 |
||
|t=monstrous;; draconic;; aquatic |
|t=monstrous;; draconic;; aquatic |
||
|int=-2 |
|int=-2 |
||
Revision as of 01:56, 21 August 2025
HP increase: Gain another hit die for every 1 additional size.
Sea serpents are the wyrms of the sea.
Abilities:
You gain Battle Roar Aura and Improved Battle Cry.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
You gain Battle Cry Aura and Battle Cry Resistance.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
You resist being frightened.
End condition: You die or 1 minute passes without combat.
Your natural armor is dragon scale.
At the start of each of your turns, you revitalize and regain that many MP. This does not consume your mana die.
Attribute improvement: This ability sets your SNK score to a minimum of -3.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
You gain Bite and become fluent in it. Additionally, your biting items are AV0.
Your mouth and other biting items count as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
You can stay under water indefinitely without drowning.
You have Swimming and Diving but have no walk speed.
You swim at full speed.
You no longer have to stay on the surface of water while Swimming.
You gain Battle Roar Aura and Improved Battle Cry.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
Improvement: You are adept at Battle Cry Aura.
You gain Battle Cry Aura and Battle Cry Resistance.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
You resist being frightened.
End condition: You die or 1 minute passes without combat.
Your natural armor is dragon scale.
Limitation: Only in vicinity of lair.
Limitation: Only in vicinity of lair.
At the start of each of your turns, you revitalize and regain that many MP. This does not consume your mana die.
Attribute improvement: This ability sets your SNK score to a minimum of -3.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
If proficient: The BV is now +2. If fluent: The BV is now +3.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
You gain Bite and become fluent in it. Additionally, your biting items are AV0.
Your mouth and other biting items count as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
You can stay under water indefinitely without drowning.
You have Swimming and Diving but have no walk speed.
You swim at full speed.
You no longer have to stay on the surface of water while Swimming.