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Creature:Sea Serpent: Difference between revisions

From Teriock
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|name=Sea Serpent
|name=Sea Serpent
|hp=8d10
|hp=8d10
|size=10
|size=10-15
|t=monstrous;; draconic;; aquatic
|t=monstrous;; draconic;; aquatic
|int=-2
|int=-2

Revision as of 01:56, 21 August 2025

 Stats: ❤️8d10 Hit Dice❤️48 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 10-15
 Attributes: INT-2STR5MOV0SNK-3PER0
 Looks: Like a smaller, longish dragon without wings.
 HP increase: Gain another hit die for every 1 additional size.

Sea serpents are the wyrms of the sea.


 Abilities: 
 Duration: Always active.

You gain Battle Roar Aura and Improved Battle Cry.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 1 minute.
 Range: 150 feet.

This ability cannot affect deaf creatures.
 End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
 Duration: Always active.

Your natural armor is dragon scale.

Armor that's dragon scale has its AV increased by 2.

 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 2. If their SIZE was already 2 or less, their body is completely consumed.
Limitation: Only in vicinity of lair.
 Duration: While alive.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.
Limitation: Only in vicinity of lair.
 Duration: While alive.

At the start of each of your turns, you revitalize and regain that many MP. This does not consume your mana die.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -3.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

You always have at least 4 AV. This is the case even when you are not wearing armor.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

You gain Bite and become fluent in it. Additionally, your biting items are AV0.
 Duration: Always active.

Your mouth and other biting items count as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

You can stay under water indefinitely without drowning.