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Creature:Crypt Hulk: Difference between revisions

From Teriock
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|int=-1
|int=-1
|snk=-1
|snk=-1
|a=Improved Strength;; Low Intelligence;; Clumsy;; Full Undead;; Jumpstart Animate Dead-l-Allies only.;; Zombify;; Natural Hide
|a=Improved Strength;; Low Intelligence;; Clumsy;; Full Undead;; Jumpstart Animate Dead-l-Allies only.;; Zombify
|t=undead;; full;; partial;; corporeal
|t=undead;; full;; partial;; corporeal
|br=7
|br=7
|l=Gorillas with no heads and empty helmets instead.
|l=Gorillas with no heads and empty helmets instead.
|b=Sharp Claw;; Foot
|b=Sharp Claw;; Foot;; Hide
|d=These beings seem to be created from protective mother gorillas twisted to view allied undead as their babies. They are very healing focused and will even {{L|Ability|First Aid}} allied living troops.
|d=These beings seem to be created from protective mother gorillas twisted to view allied undead as their babies. They are very healing focused and will even {{L|Ability|First Aid}} allied living troops.
}}
}}

Latest revision as of 18:53, 2 October 2025

 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 4
 Attributes: INT-1STR2MOV0SNK-1PER0
 Looks: Gorillas with no heads and empty helmets instead.

These beings seem to be created from protective mother gorillas twisted to view allied undead as their babies. They are very healing focused and will even First Aid allied living troops.


 Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -1.
 Duration: Always active.

You gain Beastly Strength and Improved Armor Piercing.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.

 Attribute improvement: This ability sets your STR score to a minimum of 2.
Limitation: Allies only.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.
 Requirements: Target is dead and undead.

Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect. These effects apply at the start of the target's next turn.
 If proficient: Target has all HP restored, but its maximum HP is still halved. This does not count as a healing effect. If fluent: Target's HP is no longer halved.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.
 Requirements: Target is dead.

 On hit: Target is reanimated as a zombie. It is not under your command, but is hostile to everyone other than you that is not another zombie. The zombie keeps the SIZE it had before, but loses all other traits and abilities. If the target was already some kind of zombie, then it is reanimated as that type. Heightened: For each additional MP spent, the duration of this effect increases by 1 hour. The overall duration is rounded to the nearest hour. If proficient: Zombify is warded. If fluent: The base duration of this effect is 1 hour and the zombie is a minion under your command.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)