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Creature:Iron Golem: Difference between revisions

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|int=3
|int=3
|str=1
|str=1
|a=High Intelligence;; Beastly Strength;; Low Intelligence;; Bumbling;; Unconsciousness Immunity;; Golem Reactivation;; Construct Mind;; Magical Durability;; Spell Immunity;; Fire Ball;; Amplify Flame Spells-l-{{L|Ability|Fire Ball}} only.;; Shattering Armor
|a=High Intelligence;; Beastly Strength;; Bumbling;; Unconsciousness Immunity;; Golem Reactivation;; Construct Mind;; Magical Durability;; Spell Immunity;; Fire Ball;; Amplify Flame Spells-l-{{L|Ability|Fire Ball}} only.;; Shattering Armor
|l={{L|Category|Humanoid creatures|Humanoid|u=1}} statue made of iron.
|l={{L|Category|Humanoid creatures|Humanoid|u=1}} statue made of iron.
|as={{GolemSizeStrength}}
|as={{GolemSizeStrength}}

Latest revision as of 19:38, 5 January 2026

 Stats: ❤️2d20 Hit Dice❤️22 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 1-10
 Attributes: INT3STR1MOV0SNK-2PER0
 Creature types: Golem
 Looks: Humanoid statue made of iron.
 Innate ranks: Innately rank 3.
 HP increase: Gain another hit die for every 1 additional size.
 Attribute increase: 

Golems are built as sentries to guard particular spots or items and have a trigger system that activates them. They generally follow a set "program" while active.


 Abilities: 
 Duration: Always active.

When you attack with Flame Ray or Fire Ball, you may target an additional creature or the same creature twice. Any costs you pay must be paid twice and be the same for both attacks These incur attack penalties as though they were two separate attacks.
 If fluent: You may instead choose up to 1 + F additional or repeated targets.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -2.
 Delivery: 🔮Conjured🔥Ball( 🪨UB🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 30 feet.

 On critical hit: Double the damage dice dealt by this ability. On hit: Deal 1d4 fire magic damage to target. Heightened: For each additional MP spent, deal an additional 1d4 fire magic damage.
 Trigger: Another creatures spends 1 or more MP into you. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: While down.

You instantly regain all hit dice and mana dice, revive, heal once for each of your hit dice, and revitalize once for each of your mana dice. This does not consume any hit dice or mana dice.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Instant.

You may block with a BV equal to your AV for the purpose of Shattering Armor.
Note: This does not allow you to delivery other blocks in this way.

 On success: Equipment that delivers attack you block becomes shattered.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Plating Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Plating 0 -3   Self 3 0 lb. -3 Armor, Body parts
0Self