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Category:Weapons: Difference between revisions

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{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Damage !! Properties !! Concealed !! Range !! Reload !! Attack !! Effect !! Initiative !! Type
! Name !! Damage !! Properties !! Concealed !! Range !! Reload !! Attack !! Effect !! Initiative !! Type
|-
<DPL>
<DPL>
category = Weapons
category = Weapons
namespace = Equipment
namespace = Equipment
include = *
include = *
format = {{:%PAGE%}}
format = %TITLE% |%PAGE%
table = -
</DPL>
</DPL>
|}
|}

Revision as of 19:06, 14 January 2025


Name Damage Properties Concealed Range Reload Attack Effect Initiative Type
Battle Staff Battle staffs gain Blunt Force Battle Staff 1d6 (1d8)   Reach (10 feet) +2 4 lb. 0 Magelore, Versatile, Weapon Magelore equipment, Pole-arms
Boulder Boulders gain Gladiator Boulders must be thrown in order to be used. They cannot be used for melee attacks. Boulder 1d8 UB Thrown (15 / 45 feet) +1 75 lb. 3 Cumbersome, Special, Weapon Boulders
Broadsword Broadswords gain Swordsman Broadsword 1d8   Normal (5 feet) +2 3 lb. -2 Weapon Swords
Claymore Claymores gain Great Swordsman Claymore 1d10 AP Reach (10 feet) +2 6 lb. 1 Cumbersome, Two-Handed, Weapon Swords
Dagger Daggers gain Knife Dagger 1d4   Thrown (20 / 60 feet) +1 2 lb. -3 Small, Weapon Daggers, Swords
Halberd Axe Halberd axes gain Gladiator Halberd Axe 1d8 AP Normal (5 feet) +2 3 lb. -1 Weapon Impact weapons
Javelin Javelins gain Javelinier Javelin 1d6   Thrown (20 / 60 feet) +1 2 lb. -2 Weapon Pole-arms
Jitte Jittes gain Juttejutsu Jitte 1d4   Thrown (20 / 60 feet) +1 1 lb. -3 Small, Weapon Daggers, Specialty swords
Katana Katanas gain Kenjutsu Katana 1d8   Normal (5 feet) +2 3 lb. -2 Weapon Specialty swords
Kunai Kunais gain Kunai Kunai 1d4   Thrown (5 / 30 feet) 0 0.5 lb. -3 Small, Weapon Daggers, Specialty swords
Long Flail Long flails gain Wraparound Long Flail 1d6   Normal (5 feet) +2 2 lb. -1 Weapon Impact weapons
Longbow Longbows gain Sniper Longbow 1d8   Ammunition (150 / 600 feet) 0 2 lb. -1 Loading, Two-Handed, Weapon Bows
Longsword Longswords gain Swordsman Longsword 1d8   Normal (5 feet) +2 3 lb. -2 Weapon Swords
Net Nets gain Wraparound Net 0 AV0 Thrown (20 / 60 feet) +1 3 lb. -3 Snagging, Weapon Supplies
Ninjatu Ninjatus gain Kenjutsu Ninjatu 1d6   Normal (5 feet) +2 3 lb. -2 Weapon Specialty swords
Rod Rods gain Blunt Force Rod 1d4   Normal (5 feet) +2 3 lb. -2 Magelore, Weapon Magelore equipment, Pole-arms
Short Flail Short flails gain Wraparound Short Flail 1d6   Normal (5 feet) +1 1 lb. -2 Weapon Impact weapons
Short Staff Short staffs gain Blunt Force Short Staff 1d6   Normal (5 feet) +2 3 lb. -2 Magelore, Weapon Magelore equipment, Pole-arms
Shortbow Shortbows gain Quickshot Shortbow 1d6   Ammunition (80 / 320 feet) 0 2 lb. -2 Loading, Two-Handed, Weapon Bows
Shortsword Shortswords gain Swordsman Shortsword 1d6   Normal (5 feet) +2 2 lb. -2 Weapon Swords
Spear Spears gain Phalanx Spear 1d6 (1d8)   Thrown (20 / 60 feet), Reach (10 feet) +2 3 lb. 0 Versatile, Weapon Pole-arms
Tall Axe Tall axes gain Gladiator Tall Axe 1d8 (1d10) AP Normal (5 feet) +2 7 lb. 1 Versatile, Weapon Impact weapons
Throwing Axe Throwing axes gain Gladiator Throwing Axe 1d4 (1d6) AP Thrown (20 / 60 feet) +1 2 lb. -3 Versatile, Weapon Impact weapons
Trident Tridents gain Trident Trident 1d6 (1d8)   Thrown (20 / 60 feet) +2 4 lb. -1 Versatile, Weapon Pole-arms
Wakizashi Wakizashis gain Kenjutsu Wakizashi 1d6   Normal (5 feet) +2 2 lb. -2 Weapon Specialty swords
War Hammer War hammers gain Gladiator War Hammer 1d8 (1d10) AP Normal (5 feet) +2 15 lb. -1 Versatile, Weapon Impact weapons
Ōdachi Ōdachis gain Great Kenjutsu Ōdachi 1d10 AP Reach (10 feet) +2 6 lb. 1 Cumbersome, Two-Handed, Weapon Specialty swords