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|class=nat |
|class=nat |
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|nature=1 |
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|mp=0 |
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|dur=1m |
|dur=1m |
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|e={{Sub|Ability:Regenerating|limited=You must spend 1 {{L|MP}} or {{L|Healing}} in this way consumes a {{L|Hit Die}} as normal (except that it can {{L|Category|Revival effects|Revive}} you).}} |
|e={{Sub|Ability:Regenerating|limited=You must spend 1 {{L|MP}} or {{L|Healing}} in this way consumes a {{L|Hit Die}} as normal (except that it can {{L|Category|Revival effects|Revive}} you).}} |
Revision as of 09:14, 24 January 2025
Limitation: You must spend 1 MP or healing in this way consumes a hit die as normal (except that it can revive you).
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead, this brings you back to life with the number of HP you rolled and 1 MP. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.