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Abilities:
Attribute improvement: This ability sets your INT score to a minimum of -2.
You cannot use items in your hands.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of -2.
You can stay under water indefinitely without drowning.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You cannot use items in your hands.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of -2.
You can stay under water indefinitely without drowning.
Body Parts:
0Self
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Partial Shell | 0 | -3 | Self | 2 | 0 lb. | -3 | Armor, Body parts |
Familiar Abilities:
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Pick one of the following effect types. You resist effects of that type.
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.
Pick one of the following effect types. You resist effects of that type.
- Awakening effects
- Control effects
- Displacement effects
- Duel modifying effects
- Financial effects
- Healing effects
- Killing effects
- Knockout effects
- Loud effects
- Mental effects
- Poison effects
- Reanimation effects
- Regeneration effects
- Revitalization effects
- Revival effects
- Stealing effects
- Summoning effects
- Temporal effects
- Transformation effects
- Truth detecting effects