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Creature:Elephant

From Teriock
Revision as of 18:24, 21 August 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Stats: ❤️5d10 Hit Dice❤️30 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 8
 Attributes: INT-2STR3MOV0SNK0PER0

 Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: Always active.

You gain Battle Cry Aura and Battle Cry Resistance.
 Duration: 1 minute.
 Range: 10 feet.

This ability cannot affect deaf creatures.
 End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

You have another body part (tail, tentacle, etc.) that can be used as an additional hand. When used to make a hand attack, this body part has the wraparound fighting style.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
 On critical hit: Deal critical damage. On hit: Deal standard damage.

 Familiar Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Duration: 1 hour.( ⏳️Sustained )
 Range: 30 feet.

Target gains one ability of your choice that you have from your first rank in a class. The ability must not be Elder Sorcery, must not be a contract effect, must be one you are proficient in, and must be one you aren't incapable of. The target also becomes incapable of Skill Share. You may only have this active on one creature at a time.
 End condition: You use Skill Share again. If proficient: You can now share abilities you have from any of your first P ranks in a class. If fluent: You can now share abilities you have from any of your first F ranks in a class.