Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
You gain Battle Cry Aura and Battle Cry Resistance.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
You resist being frightened.
End condition: You die or 1 minute passes without combat.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
You gain Beastly Strength and Improved Armor Piercing.
Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Melee weapons you use are armor piercing.
Attribute improvement: This ability sets your STR score to a minimum of 2.
Attribute improvement: This ability sets your STR score to a minimum of 3.
Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
You gain Offensive Martial Arts and Defensive Martial Arts.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You have another body part (tail, tentacle, etc.) that can be used as an additional hand. When used to make a hand attack, this body part has the wraparound fighting style.
Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
On critical hit: Deal critical damage. On hit: Deal standard damage.
Familiar Abilities:
Attribute improvement: This ability sets your STR score to a minimum of 3.
Target gains one standard ability you have, aren't incapable of, and are proficient in. You may only have this active on one creature at a time.
End condition: You use Skill Share again.
Attribute improvement: This ability sets your STR score to a minimum of 3.
Target gains one standard ability you have, aren't incapable of, and are proficient in. You may only have this active on one creature at a time.
End condition: You use Skill Share again.