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Creature:Elephant

From Teriock
 Stats: ❤️5d10 Hit Dice❤️30 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 8
 Attributes: INT-2STR3MOV0SNK0PER0

 Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: Always active.

You gain Battle Cry Aura and Battle Cry Resistance.
 Duration: 1 minute.
 Range: 10 feet.

This ability cannot affect deaf creatures.
 End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
 On critical hit: Deal critical damage. On hit: Deal standard damage.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hardened Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hardened Hide 0 -3   Self 3 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Piercing horns gain SB when you're attacking a creature you moved at least 5 feet towards this turn.

Piercing Horn Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Piercing Horn 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Weapon Body parts
1d8Normal (5 feet)
Trunks gain SB when you're attacking a creature with a shield.

Trunk Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Trunk 1 -3   Normal (5 feet) 0 lb. -3 Bashing, Handy, Prehensile Body parts
1Normal (5 feet)

 Familiar Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Duration: 1 hour.( ⏳️Sustained )
 Range: 30 feet.

Target gains one ability of your choice that you have from your first rank in a class. The ability must not be Elder Sorcery, must not be a contract effect, must be one you are proficient in, and must be one you aren't incapable of. The target also becomes incapable of Skill Share. You may only have this active on one creature at a time.
 End condition: You use Skill Share again. If proficient: You can now share abilities you have from any of your first P ranks in a class. If fluent: You can now share abilities you have from any of your first F ranks in a class.