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Creature:Skunk

From Teriock
Revision as of 03:10, 27 September 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1
 Attributes: INT-2STR-1MOV0SNK0PER0

 Abilities: 
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is bright light and up to 120 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
Limitation: With mouth only.
 Delivery: ⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: 24 hours.
 Range: Your weapon's range.

 End condition: Target dies. On hit: Target is poisoned. The poison deals 1d6 toxic damage. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.
 Target: 👤Creature( Hit target's AC. )
 Duration: No limit.
 Range: 20 feet.
 Requirements: Target must not be anosmatic.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target is blinded, loses their largest remaining hit die, and loses their largest remaining mana die. It is though those dice are spent, but without providing any healing or revitalization.

 Familiar Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Trigger: Another creature uses a non-basic active or reactive ability that isn't a spell against a different creature or some equipment that different creature bares.
 Mana cost: This costs 0 MP if the triggering ability was used on you or some equipment you bear. It costs 1 MP otherwise.
 Duration: 1 minute.
 Range: 60 feet.
 Requirements: You may only target the triggering creature.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target becomes incapable of the ability they were using. If proficient: This also makes the effect of that ability fizzle.