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Creature:Cockatrice

From Teriock
Revision as of 03:47, 30 October 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 5
 Attributes: INT-2STR1MOV0SNK-1PER0
 Traits: ⚠️BR 12
 Regions: Mainland
 Looks: Brightly raptors with a resemblance to chickens.

These creatures are believed to been created by demon-fae crossbreeds.


 Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -1.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: No limit.
 Range: 30 feet.
 Requirements: You are not dueling and can only use this on an opponent.

You challenge the target to advance and fight you. They may immediately Move towards you as a free reaction to this and begin dueling with you. If they choose not to or are unable to do so, then they are considered to have "forfeited" the duel (but are not considered to have "lost" it) and become lighted to you until the end of your next turn.

Creatures that are dueling each other are spiritually linked to each other in a state that's slightly out of phase with everyone else. This doesn't have any inherent mechanical effects in and of itself, but it implies a structure for how those creatures interact with each other and the world around them that may be interacted with by duel modifying effects or other abilities. The term "in a duel" is often used to refer to a creature that is dueling. This does not mean that the "duel" must have been started by Duel.

If a creature that is dueling becomes incapacitated then they are considered to have "lost" the duel. If a dueling creature incapacitates themselves, they are considered to have "forfeited" the duel which in turn also makes them count as "losing". If a dueling creature attacks a creature that they are not dueling, that is also considered to be "forfeiting". If a creature is ever the only one remaining in a given duel, the duel ends and they are considered to have "won" the duel.

Duels typically have a "range" of 30 feet. This means that if any creature that is dueling Moves more than 30 feet away from any other creature that they are dueling with, they are considered to have "forfeited" the duel.

The dueling state is not visible in the Material Realm, but there is a very slight tether that can be seen in the Ethereal Realm. There are no restrictions on what realm a duel can take place in, but all participants must be within the same realm. Any participant that leaves that realm is considered to have gone out of range and therefore "lost the duel".


 If proficient: You may also Move or make a single action Duelist ability as a free reaction to the target's decision and subsequent movement.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
Limitation: In sunlight only.
 Duration: Always active.

At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
 Target: 👤Creature( Hit target's AC. )
 Duration: 24 hours.
 Range: Your weapon's range.

 End condition: Target dies. On hit: Target is poisoned. The poison deals 1d6 toxic damage. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.

 Body Parts: 
Claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Claw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Weapon Body parts
1d4Normal (5 feet)
Sharp beaks gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Beak Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Beak 1d6 -3 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d6Normal (5 feet)