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Looks: Large clumps of animated seaweed.
Abilities:
End condition: The start of your next turn. On fail: Target is suffocating and snared.
You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
Attribute improvement: This ability sets your STR score to a minimum of 3.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
Attribute improvement: This ability sets your INT score to a minimum of -3.
You swim at full speed.
You are immune to falling unconscious.
Attribute improvement: This ability sets your PER score to a minimum of -2.
End condition: The start of your next turn. On fail: Target is suffocating and snared.
You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
Attribute improvement: This ability sets your STR score to a minimum of 3.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Limitation: While wet.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
Attribute improvement: This ability sets your INT score to a minimum of -3.
You swim at full speed.
You are immune to falling unconscious.
Attribute improvement: This ability sets your PER score to a minimum of -2.
Body Parts:
0Self
Grasping vines gain SB when you're attacking a creature with a shield.
1d6 VineNormal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Grasping Vine | 1d6 Vine | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Entangling, Handy, Weapon | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hardened Bark | 0 | -3 | Self | 3 | 0 lb. | -3 | Armor, Body parts |