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Creature:Greater Kraken Arm

From Teriock
Revision as of 04:30, 2 November 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 7
 Attributes: INT-2STR5MOV0SNK0PER0
 Looks: A huge scaly tentacle.

A single greater kraken is represented by multiple different creatures at once. There is one greater kraken head and at least one greater kraken arm. If the greater kraken head dies then each greater kraken arm does as well. Otherwise, each greater kraken arm acts independently. No conditions other than death are shared. However, each greater kraken arm cannot go more than the greater kraken head's SIZE × 5 feet away from the greater kraken head.


 Abilities: 
 Duration: Always active.

Your attacks against boats are UB and damage you deal to boats is boosted.
 Duration: Always active.

You can drag and carry other creatures and items around even if you don't have prehensile body parts.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You are hit by an attack that would damage you.
 Hit cost: See ability text.
 Duration: Instant.

You take the triggering damage as a limb hack instead. All damage types still apply. If the hit was critical, you instead take it as two limb hacks. If you attempted to block the triggering attack, then a limb that used whatever item you blocked with is the one that's hacked. Otherwise, if the damage was dealt by a creature, they choose which limb is affected. If not, it is random. Only an un-hacked limb can be used for this. If that's not possible, you take the damage normally.
 Duration: Always active.

You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

The range of your melee weapons and attacks increases by 5 feet.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.

 Body Parts: 
Scales Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Scales 0 -3   Self 2 0 lb. -3 Armor, Body parts
0Self
Titanic tentacles gain SB when you're attacking a creature with a shield.

Titanic Tentacle Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Titanic Tentacle 1d12 -3 UB Normal (5 feet) +2 0 lb. -3 Handy, Weapon Body parts
1d12Normal (5 feet)